I am against proxies in anything but testing games.
For a quick definition… a “proxy” is when you use a model as
a placeholder for something else. They
are in no way what they look like, because they are being used to stand in for something
else. Frequently, they are part of a
different project, or another unit that the user wants to test out, that they
include because “why not?”
If I’m wondering if I want to start a new army, or buy a new
unit, I might proxy something to test them out.
The times I haven’t done this have been costly – buying a unit that I
then never used or even painted because I put them together (the fun part of
the hobby) and then used them to terrible results:
--Will the Stalker/Hunter work as well against aircraft as
my Mortis?
-- Let’s throw one on the table using an old rhino chassis
with a counter on it so everyone knows what it is, and see how it does.
-- It couldn’t dent the enemy? Glad I didn’t buy a new one… (or) wow, that’s
just what I need! I’ll pick one up next
week!
With me, it was the Thousand Sons. I put a lot of money and trades into getting
a fully-formed force of at least 1500 points, and never won a game with
them. As cool as they were in 3rd
ed, they were just plain ineffective how I’d play them, and only got worse as a
monobuild. To this day, I have a whole
unit as a potential painting project that I just let sit in storage. Had I proxied my BT into TS models before
buying, I’d have saved myself a whole lot of time and effort.
In terms of “counts-as” on the other hand…
I think that “counts-as” armies, if done properly, are the
meat of the hobbyist end of the game.
I once saw someone using cold ones instead of Eldar Jetbikes
for their exodite army. They were some
really neat pieces, and all their guardians were painted up in rough raggedy
armor and holding glowing crystals instead of shuriken guns, almost like they
were harnessing the power of the planet around them. There was a mix of Wood Elf, High Elf,
Daemonette (metal ones), and Eldar models to make the army fit the theme, and
the paint job was amazing and unifying.
That’s not a proxy army – throwing down high elf archers unconverted and
claiming they are guardians wouldn’t be acceptable.
At the same time, my Dark Eldar Wych Cult was all about
mixing in some dangerous-looking models.
My squad leaders were hags and assassins. Half my models were witch elves from WHFB,
most of whom were converted to be holding splinter pistols. The paint job made it clear that they were
all part of the same unit, that this was a deliberate choice. I was told by one event ref that I couldn’t
play the army, because “those aren’t wyches, they’re witches!” and he didn’t understand the reason the main
TO (tournament organizer) overruled him.
That’s really the issue, to me. A proxy army happens out of laziness or
budget. A counts-as army is all about
creativity. A proxy army is what happens
when you can’t play properly, whereas a counts-as army occurs when the
individual puts more care and effort and time into their project, and makes it
look more like a project.
If I wanted to play an army that has certain advantages,
such as Ultramarines, I would be rather bored painting generic blue vanilla
marines over and over. I’ve seen this
before. And the primary red weapon
casings look stupid on top of all that primary blue. Why would I want that army? What about doing a Sons of Orar army, then? Should I be penalized because of my
paintjob? I want access to the special
characters of the most common chapter ever, but I want my army to look
distinct, so why can’t I play the character’s equivalent? What about the master librarian of the White
Consuls? Why wouldn’t that person be as
powerful and as skilled as Tigurius – they are, after all, the chief librarian
of a significant chapter.
The main reason that WarmaHordes’ background interests me
very little is the proliferation of special characters. There are no squad commanders that aren’t
these magical special snowflake individuals that seem to be everywhere at
once. Recreating skirmishes they might
have been involved in is a moot point when according to how the game is played
they’ve been involved in every war ever simultaneously.
If I bring a successor chapter that has, for all purposes,
the exact same stats as the parent legion but a different paint job, it’s
actually more believable that they would be including another Tigurius – after
all, someone else that is bound to bring the boys in blue anyway, and there
can’t be two Ultramarine legions with the same librarian named character. It’s impossible for him to fight on two sides
of the same fight. So why not let my
Aurora Chapter bring Chief Librarian Demetrian in his own legion’s colors? I’ll even use the same base model and convert
it so he looks more like he’s mine.
Why is the game dictated by those with little imagination or
creativity?
Is it more realistic for two of us to fight and both use the
same special character, with two nearly identical blue armies on the table?
That’s not only lame, it’s impossible. That's one of the reasons that i
mentally cannot get into Warmahordes -- every leader is a special character and
is simultaneously everywhere, because there are no other options.
Nothing about the rules changes when you use the Praetors of Orpheus paintjob on Ultramarines models, other than dealing with the fussiness of your opponent... who might be fielding a Necron or Tyranid special character without having *their* army painted authentically either. And Farsight Enclave tau better be in their colors too, or their characters can’t be used. What’s good for one army’s rules is good for all of them. Consider how ridiculous that is, and then tell me that I can’t play a Howling Griffons list including a well-converted SC HQ from their parent chapter – that I spent three times as long painting as you spent on your entire three-color-basic force.
Nothing about the rules changes when you use the Praetors of Orpheus paintjob on Ultramarines models, other than dealing with the fussiness of your opponent... who might be fielding a Necron or Tyranid special character without having *their* army painted authentically either. And Farsight Enclave tau better be in their colors too, or their characters can’t be used. What’s good for one army’s rules is good for all of them. Consider how ridiculous that is, and then tell me that I can’t play a Howling Griffons list including a well-converted SC HQ from their parent chapter – that I spent three times as long painting as you spent on your entire three-color-basic force.
The more complicated issue is dealing with cross-book
representation.
In the tail end of 5th ed, I got a hankering to
paint again. It didn’t last long – I got
very frustrated with the tail end of that edition of the game, given that we’re
still dealing with the imbalance issues coming out of that time period. The project I was planning on working on was
a conversion-heavy army with some interesting tweaks. What I wanted to paint was that same Thousand
Sons force. But given the rules were not
only mediocre at best, but poorly representative of the way their army used to
play.
What worked better, though was the Grey Knights rules. With psykers in every unit, it was much like
playing a sorcerer-led unit of rubric marines.
The ridiculously cheap special and heavy weapons, and psybolt ammo, that
GK models have access to were like psychic powers. If any unit would have the “brotherhood of
psyker” rules, teleport into combat via warprifts, engage in psychic
body-modification, or be completely immune to intimidation like the GK army was
then, it’d be the chosen of Tzeentch.
Had I continued, I’d have wanted to modify a Heldrake and a Maulerfiend
into a Stormraven and some sort of larger combat Dreadnought, if only for the
thematic approach.
I know that the rules for Space Marines are so much more
fleshed out than the rules for the Chaos forces – not the background, which was
stellar in both books, but the capabilities on the table. Still, choosing the models that best
represent your concept should – if done properly and deliberately – be somewhat
allowed. It’s not perfect, though. If I want to play Tyranids, but my models are
all converted guardsmen (going for an old genestealer infiltration concept), I
have to remember that I do not have access to allies, and I have to make clear
exactly what my army is via conversions and paint. If one’s ideas are better than one’s skill,
it might not be clear, and thus might not be justifiable. If one’s results are unclear, it can lead to
issues when actually playing the game… and that’s the part that is completely
within the domain of the tournament organizer.
My only advice on this to a player is to make sure that your end-result
is clear, but that your goal is also clear – that you’re not just trying to
take advantage of a new ruleset that has new toys in it, but that it looks like
a deliberate project start-to-finish instead of merely a new way to use old
models to your best advantage.
It seems like “counts-as” is a way of deliberately taking
artistic license with your creation and its rules. Often, they are better-painted, or
better-converted projects if they are stranger than normal. Whereas proxies are substitutions according
to budget or laziness. If you’ve decided
that you want to put in the time and effort to make your army look neat, and
you incorporate deliberate stylistic elements, but you army is wysiwyg and
clear – why is this an issue?
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