you want to play deathwing, but aren’t sure how to start winning? good luck. deathwing-specific armies are hard to win with, and hard to plan with, and hard to counter some of the more dangerous leading builds with.
so why would you even want to try?
firstoff, it’s a great introduction to the elite army style of army, with a relatively low pricetag. while terminators might be $10/model, their price has really stayed almost static since their creation, which with the inflation we have seen since their debut in 05 means they’ve actually gone down in relative prince since then.
second, it’s a gauntlet army. i don’t mean you need to wear your own homemade powerfist, or that you need to worry about shooting food and life force running out, but that you really need to deal with juggling a lot of balls in order to play effectively. but… once you get used to playing like that, you end up a better tactician and player as a whole. but it is not to be entered into lightly -- it means you will have a harder time winning for a little while, until you figure out the mechanics. if you can brave the gauntlet, you reap the reward.
the good side is that your games will be shorter, since you have so few models to move around that turns are quick. and it means that you will either be winning quickly or losing quickly, so you can possibly get in another game after this first disastrous one.
sadly, i’m not kidding. really, the only way to get better is to practice.
so, again, why would you want to?
Deathwing have a great feel. sometimes, you can use your army to intimidate an opponent. sometimes, you can use your smaller numbers to stay focused. sometimes, you can use certain strategies to dictate your opponent’s moves and thus control the game. they also have the advantage of low model count for chronic paint-skippers. if you can field 2500 points with 32 models (five of which are vehicles), you have no excuse for letting them remain unpainted for too long.
No comments:
Post a Comment