Preparation work: School Kill Teams League
1. Models
This was all sparked by my own desire to paint only a few things -- perhaps trying to batch-paint an entire company of Iron Hands had exhausted me? What I ended up with is a plan to create ten teams: staying mostly with Compendium teams instead of Bespoke ones for the ease as well as the balance.
In the end, it was easy to find 90% of the .stl files I needed, and my bitz box and creative license covered the rest.
2. Play Necessities
I found a craft storter container with 14 clear boxes inside. I had originally thought to use it as a carrying-case, but many of the models were too wide. Instead, I filled each box with the same stuff:
- two themed barriers
- enough engage and conceal tokens for every model
- cards I made (that featured pics of each model) with all their stats
- 4 white and 4 black dice
- ten plain yellow plastic tokens that dry-erase markers can work on (for various things)
- Tac Ops cards
- A summary sheet for each group
And for the overall games, I used
- (5) 3d Printed round trackers
- (5) It's a Skin play mats 22"x30"
- extra pieces as needed
- available superglue and paint
I had also ordered the Battle Systems Alien Core set (x3) and Cyberpunk Core set (x1) for walls and scatter terrain... but they didn't come in time before we began, so instead to start we used:
- some 3d printed terrain of my own, mostly from the LOOT Cities Kickstarter
- TTCombat's MDF Beta Complex and Delta Complex scenery (again, my own)
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For the entirety of session 1, I used these materials and taught students how to play. When the walls came in, though, things got really interesting.
Session 3 is what I would call the true Season One of the league I had wanted to run. I called it The Selvatico incident, and it focused on an Imperium system thrown into chaos and rebellion as a Space Hulk slipped out of warp and careened into its moon.
Of note... one of the primary issues I had with actually running a campaign was that the missions took so long to start with, that we never had time to finish. And I was running them out of a classroom with nowhere I could move the games and store them for a week.
One of my best resources came about toward the end of Session 2: an empty room. The teacher running a D&D club later in the week noticed that the science lab next to his room was unoccupied -- we have some weird population things going on, and a s a result there's some retirees whose jobs have not been filled.
Once I could set up the games ahead of time, and leave them up, we could finish later AND handle systems such as prolonged wounds and reinforcements. But that opened up another issue...
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