a "doctrine" tournament.
-every player starts with three Build Points
-every player starts also with a primary detachment, consisting of one HQ, one fast slot, one heavy slot, and one elite slot. troops are optional at six slots.
players can receive up to two extra build points by including 4 (+1) or 6 (+2) troops slots. additionally, if agreed upon beforehand, including certain unit choices (the never-used ones from certain codices) can add another point, but never more than 5 total (so only 2 troops for a chaos army, but adding in mutilators, or warptalons, and you can get extra points... but again, it would be up to the TO and any relevant board to determine what would be included)
points are used to...
-unlock extra slots (one more HQ, two more Elite/Heavy/Fast)
-add a duplicate non-troop unit (but cannot be spent for a third)
-add a flyer
-unlock a LoW slot
-take a superheavy
-take a new detachment
-take a psyker
-take a FW unit
-take a certain TO-agreed-upon list of wargear, units, etc (book of screamerstar, weapon of cheesemongering, rpitide, etc)
-optionally, can be required for including a named character
thus...
* if i wanted to field a Baneblade, i'd be able to... but it'd cost two of my points (one to open the LoW slot, one for being a superheavy).
* including an assassin would cost me one to open up the detachment.
* including a Contemptor would cost one (plus a second if i already had used my heavy slot).
* two Librarians would cost me 3 points (one for the second open HQ slot, one each for the two psykers).
* a Storm Eagle would be two points (one for the FW source, one for being a flyer) plus one if i need an additional heavy slot for it to fill). similarly, a Vulture would be two. a Marauder would be three (flyer, FW, superheavy).
the result would be to restrict too much cheez, limit unbreakable combos, and cause a lot of thought to be put into taken choices. it'd also -- by placing enough balanced restrictions on listbuilding -- place more emphasis on the actual tactics and gameplay skills. it'd also, if adopted regularly, be a great method of restricting uberbuilds well before they gain steam, or preventing the same people from running the same lists to great effect each time.
i post this for three reasons:
1. i have a strong desire to play more, but i see a ton of online complaints, issues, and concerns about the broken-ness of gw games since mid-5th
2. i think it is at least intriguing as an idea for structure, creating a situation that includes a middle ground between restriction and freedom
3. as a thought exercise's first draft, i'm unsure what else to do with it, so i'd like feedback
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